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  1.  
  2. #import <appkit/appkit.h>
  3. #import "UPath.h"
  4.  
  5. @interface HitPath:UPath
  6. {
  7.     float hitWidth;
  8. }
  9.  
  10. // creating and destroying
  11. + initialize;
  12. - init;
  13.  
  14. // misc
  15. - movePathToPoint:(const NXPoint *)p;
  16. - (BOOL)hitPathStroke:(UPath *)aPath;
  17. - (BOOL)hitPathFill:(UPath *)aPath;
  18. - awake;
  19. - scaleHitWidthTo:(float)aScale;
  20.  
  21. @end
  22.